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Blender donut texture icing4/20/2024 To do this, we need a new node called “MixRGB”:įrom the dropdown on the MixRGB node, choose “Overlay”: We want to combine our Image Texture with our Noise Texture so that we can keep the “bumpy” surface effects we worked on in part 7. This can be handy when you’re painting in more than one color.Īfter painting for an embarrassingly long time, I ended up with this:Ĭombining Image Texture With Noise Texture You can use the “X” key to swap back and forth between a primary and secondary colors while painting. Tip: You can use the same hot keys as you would for sculpting: “F” is brush size and “Shift + F” is brush strength. Of course, it’s usually easier to paint on the model! You can paint on the texture (left window) or on the model (right window). Clicking on “Active Tool” should show the Texture Paint options: We now need to set the color of the image texture:įinally, we should see the new color showing up in the viewport: Same principle as before: only include as much detail as is needed, not more than that. Choosing a higher texture resolution means working with our donut in Blender will be slower (more resources required to render the texture in the viewport) and renders will be slower. Simply putting a “/2” after the height and width fields and hitting “Enter” will cut them in half…for a final size of 512x512.īecause our scene is not going to be super high resolution, we’ll keep the height and width of our texture very small (512x512 pixels). Tip: As shown above, blender can do math for you in text fields. This is what we will be doing.Ĭlicking on “New” will open a “New Image” popup: We don’t want to lose our existing node setup, so we want to add an image texture in our Shading workspace (to add a new “Image Texture” node to our workflow, hit “Shift + A” to add):Ĭonnect the “Image Texture” node’s “Color” output to the “Base Color” input on the “Principled BSDF” shader node:įrom the Image Texture node, we can use the “open” button to map an existing texture onto an object, or we can hit “New” to create a new, blank texture. We need to add an “image texture” to our donut. Purple is how Blender normally indicates missing texture data. We’ll be using the “Texture Paint” workspace for this:īecause the donut has no texture data assigned to it yet, it will show up in purple: In our case, we’re going to be painting a texture by hand to create the “white ring” that you can see around the center of most donuts (a quick google search should show you what I mean). However, sometimes you need to create (or “paint”) textures by hand. So far, all the detail on the surface of the donut has been procedurally generated. This file is the result of my work after following along with the steps in the YouTube video. You can download the associated “.blend” file here.
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